![]() ![]() To convert one of the bitfield settings back to a human readable list take the number, and start to subtract numbers from the relevant table above from it working backwards from the largest.ĥ33- 512 is the largest number you can subtract without going negative, so that's' the first setting.Ģ3 is left, 16 is the next largest number in the table you can subtract without going negative, so that's the next bit that has been set, and so on. You would spawn with Grappling Hook, Rocket, Shotgun, Machine Gun and Gauntlet. This will cause the game to see the item as cached, and not attempt to download it. steamcmd.sh +login anonymous +workshop_download_item (appid) (workshop_id) +quitĪnd then copy the steamapps/workshop folder into the steamapps folder where the server is installed. In these cases, you can use SteamCMD to download the workshop item, and then move it to the appropriate place. Some users have reported that switching from the 64-bit dedicated to the 32-bit dedicated binary will fix downloads. Occasionally, the Workshop startup process will fail, usually due to temporarily unavailable content server. Please refer to the Steam documentation on how to upload Workshop content. To upload content, you will need to use SteamCMD's workshop_build_item command. ![]() The progress of this process will be printed to the server console, and if any download fails, it will be skipped and the server will continue to start. The item ID can be obtained from the URL when browsing the Steam Workshop in your browser.īefore the server finishes initializing, it will attempt to download all items in workshop.txt, such that custom content can be included in your map pool. To add a workshop item to your server, add its item ID to workshop.txt. If you want your players to be able to play custom content on your servers, you must use Steam Workshop. The legacy HTTP and UDPĭownload functions have been removed. Quake Live will only autodownload custom content that has been uploaded to Steam Workshop. If a factory is invalid, the reason why will be printed in the console during startup, and the factory will not be available for play. "cvars" is an object containing key value pairs of the cvar names and values to set. Valid values for "basegt" are:įfa, duel, race, tdm, ca, ctf, oneflag, har, ft, dom, ad, rr "basegt" is a string of the base gametype it should apply the settings on. "title", "author" and "description" are all strings containing info about the factory, and can be seen in Start Match "id" is how you will refer to the factory inside a map pool or a callvote, and must be a string. One shot, one kill.",Īll fields should be present and of the correct type. "description": "Railgun and Gauntlet only. See the below section on creating custom factories to setup your own match rules. Although the server will attempt to restore all old settings after switching gametypes, these factory settings will override settings in server.cfg. This means that your server can switch from Free For All to Capture the Flag to Clan Arena, to even variants of gametypes, such as InstaGib FFA, and custom variations that provide more traditional competitive settings.īecause of this, you should generally not place gameplay settings inside server.cfg. Quake Live servers are designed to handle multiple gametypes, and multiple gametype variations on one server. Please see the below section on configuring map pools. By default, this will launch a random map selected from the server's map pool. The server will automatically execute the variable "serverstartup" when the server has completed initialization. There is no need to specify a map on the command line or server.cfg. The default server.cfg is heavily commented, so please see that for further information. You may wish to make a copy of this file and place it into your fs_homepath, as updates to the default server.cfg may revert your changes to default. Configure your server through server.cfg. ![]()
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